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If you were expecting to play Espire 1: VR Operative tomorrow, Digital Lode and Tripwire Interactive’s hotly-awaited VR stealth combat game, it looks like you’re going to be waiting a bit longer.
Originally planned for release on September 24th, Digital Lode and Tripwire Interactive announced today—one day before its planned launch—that Espire 1: VR Operative is going to be delayed by several weeks.
The studios say in a Steam community post that launch, which is now slated to take place sometime in Fall 2019, has been delayed due to “a few lingering issues that were not so readily apparent in previous testing.”
“Currently we have found some stability and performance issues, that while not always impacting the player, will be frequent enough with sustained play that we feel it would hinder your enjoyment.”
The game has been under development for a few years now by the Melbourne-based Digital Lode, and was previously scheduled to release sometime in August. The studios subsequently pushed back launch to September 24th, an announcement that came only a few days before the end of August.
Espire 1 is a story-based single-player VR game centered around stealth and espionage, with not only a healthy does of gun combat, but plenty of novel locomotion and game mechanics to boot. Take a look at the GDC 2019 gameplay play-through to see a bit of what Espire 1 had on offer:
Espire 1 is priced at $30, and is targeting a variety of platforms, including HTC Vive, Oculus Rift, Valve Index, Windows VR, PSVR, and Oculus Quest.
The game is set to be available on Steam (Vive, Rift, Index, Windows VR), the PlayStation Store (PSVR), and the Oculus Store (Rift, Quest).
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