Being burgled is never pleasant or something you want to experience, losing valuable possessions and feeling like your home isn’t secure. That being said, the classic thief image is a romantic one, a classy, skilled character who isn’t necessarily bad, they just like stealing things which involve a challenge. Gameboom VR is currently working on Thief Simulator VR, an experience which definitely leans towards normal burglary rather than extravagant heist, and from the latest trailer looks a lot of fun.
Thief Simulator VR isn’t some basic smash and grab burglary sim as the team is planning on a rich immersive experience. A single-player videogame with a narrative which revolves around paying off a debt to a mysterious family by robbing houses, you’re able to free-roam sandbox neighbourhoods and choose your target carefully.
You’ll be able to gather intel and observe your target like a military operation, learning who lives inside and their movements, what’s actually inside and is it worth your time, as well as what security is there to overcome? Other variables can include neighbours, are they noisy or quiet?
As this is a simulator style experience Gameboom VR is going for realism. For example, security with be greater on the more lucrative properties so you’ll need to work your way up by doing smaller jobs, learning new skills and buying useful equipment along the way. There’s no infinite backpack in Thief Simulator VR so you’ll need to be clever about what you pinch, leaving behind useless items to save space for the expensive stuff.
While you can hack phones and tablets in your hideout, erasing serial numbers and removing security to sell them in pawnshops you’ll also be able to steal cars which can be driven back to the hideout and then be disassembled, selling the parts online.
Of course, it’s not all fun and games, you’ll need to be on the lookout for any unexpected guests who will call the police if they spot you.
Currently, Gameboom VR expects to release Thief Simulator VR onto Steam Early Access towards the end of October, supporting Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. For continued updates, keep reading VRFocus.
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