Oculus Quest Review: Wireless tech makes this the best VR headset available in 2019

But how does the Oculus compare to other VR headsets on the market? Oddly enough, it actually comes in with a higher resolution than the Rift, delivering 1,440 x 1,600 pixels per eye via a 72Hz OLED display. There’s more customisation for you in the physical parts of the headset too – allowing you to better adjust the hardware to the shape of your head (VR is all about comfort, after all!)

Utilising the impressive power of the Snapdragon 835 also means that this is a pretty powerful bit of kit – it’s never going to have the processing juice of a VR unit tied to a top end PC… but it’s not tied to anything, so you can forgive it for that. The only cabling you might need would come from the 3.5mm headphone jack that can be plugged into either side of the headset.

Though slightly heavier than Oculus units, and feeling less oppressive on the face than PSVR, the Quest has solved the issue of feeling like you’ve got a modem on your face by distributing the heft of the machine across the back of your head, your forehead and your cheeks.

We found smaller-faced, glasses-wearing users suffered a little discomfort with the headset, but ultimately it ranks highest in ergonomics thanks to the adjustable frame and light-but-robust support straps.

So, to put it simply: the Quest is more comfortable and performs just as well as everything except the HTC Vive. It’s coming into the VR strong. And we really can’t emphasise enough how important it is that you have no wires and no restraints at any point as soon as you’re in. It’s emancipating. It’s freeing. It’s the complete immersion you’d expect from VR, with none of the fuss.

Let’s talk games.

Oculus and Facebook have stated that the Quest will launch with more 50 games and apps. Some are new titles designed to show off the power of the device, others are rereleases of games we’ve seen on the Rift or on lower-end devices like Oculus Go.

The new titles (Journey of the Gods is a standout) are great, and feel nice and free, use the VR control gimmicks nicely. But it’s actually previous titles revised on the Quest that won us over… in particular, it was Beat Sabre that felt the most improved.

Since you’re not strung up like a marionette as you bash blocks in time with trance, hard house or whatever else, you feel genuinely free to play Beat Sabre as it was designed: like a hardcore rave-cum-workout.

In fact, we’ve been using the Quest as our workout device since we got it – our fitness tracker tells us an hour in Beat Sabre burns off the better part of 650 calories. We owe that to how the kinetic games in the Quest allow you to be so much freer, move so much more without worry, that you can really lose yourself in the experience.

The Oculus Quest is the starting point of consumer VR. It’s the most elegant solution to all of the main problems a more casual audience would have had with VR.

By delivering all the games and content you could want in a VR ecosystem that’s familiar to anyone that’s used the App Store or Google Play, Facebook has come up with a genius approach to getting you in the game. Whilst it’s regrettable that there’s no mod support on the device, everything it offers in place of that (ease of navigation, no bloatware, no need for system spec checking) more than makes up for it.

The machine will do for VR what Switch did for handheld gaming: make vast swathes of the public aware that gaming is now more accessible than ever, and can be played anywhere, at any time.

It’s game-changing, and for the £399 price point, it’d be criminal not to recommend this device to anyone with even a passing interest in virtual reality.

The Oculus Quest is the future of VR. If you want in on the first piece of truly consumer-friendly VR hardware, you owe it to yourself to check this out.

The Oculus Quest is out now.

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