Finnish indie developer Catland has made two big announcements today. The first is the long-awaited rollout of virtual reality (VR) support for The Spy Who Shrunk Me. The second is confirmation of a sequel to Taphouse VR, with Taphouse 2: The Taphousening.
The Spy Who Shrunk Me VR has been promised ever since Catland first announced the title during 2018. Initially planned for a March release, the VR version was put on hold due to an update called ‘Technological Difficulties’ last month. The Spy Who Shrunk Me VR is a free update for those who already own the original version of the videogame.
You can play the entire experience in VR, supported on HTC Vive, Oculus Rift and Windows Mixed Reality headsets. It’ll be updated alongside the standard version, with new mission “A Quaternion Identity” coming next month, as well as further VR improvements.
“The goal of Catland is to make hilarious videogames that embrace insanity. If we can make you think ‘what the hell are we playing right now’, we have succeeded at that. We are delighted to finally ship The Spy Who Shrunk Me to VR – the game feels entirely different in VR due to the amazing feeling of scale through the use of the shrink ray,” said Tomi Toikka, Founder, CEO & Creative Director of Catland in a statement.
In addition to The Spy Who Shrunk Me VR, Catland is also working on Taphouse 2: The Taphousening for PC and VR headsets. The original Taphouse VR was a fantasy bar tending simulator serving dwarves. The sequel will expand upon this premise by adding pint-sized goblins and snobby elves, 5 new taverns, and new tavern games.
Taphouse 2: The Taphousening has been requested the most from our fans and we are delighted to tell you it is indeed in production. New taverns, new customers, more crazy drinks and even crazier drunks are all in. This time you can also enjoy the game on the PC without a VR headset,” Toikka adds.
The Spy Who Shrunk Me is available on Steam for £11.99 GBP. Taphouse 2: The Taphousening is set for a summer release with a $5.99 USD price tag. For further updates, keep reading VRFocus.
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