To mark the 10th anniversary of Sucker Punch’s action game Infamous, the studio shared a number of fascinating behind-the-scenes secrets and insight from the game’s development.
In a Twitter thread, Sucker Punch revealed all manner of things, including how the game at one point had motorcycle parkour (see in action in the GIF below), that it had the working title True Hero, and that the team wasn’t sure if they would legally be allowed to call it Infamous so they created a second trailer with a different title for E3 2007 where the game was officially unveiled for the first time.
Sucker Punch also shared that, earlier on in development you could change into civilian clothing in phone booths throughout the city and that a feature where the player could use super-powers to create new types of shops in the city to keep inhabitants happy.
Sucker Punch also toyed with the idea of adding “light” character customizatin to allow players to change things like clothing and hair and considered adding the ability to basically become super-Tony Hawk and skate through the city by riding an invisible energy field.
These are just some of the cool takeaways from the Twitter thread–you can see them all here.
Infamous was released in 2009, and it was followed up with Infamous 2 in 2011 and the standalone game Infamous: Festival of Blood that year. The franchise moved to PlayStation 4 in 2014 with Infamous: Second Son. The standalone game Infamous: First Light was also released in 2014.
Game development is an iterative process; things change all the time, and it’s fascinating to see how Infamous changed over the course of its development. This information is only just coming out now, 10+ years after the game’s release, and that might be due in part to the industry’s culture of secrecy.
Sucker Punch’s new game is the samurai action game Ghosts of Tsushima. The title is in development for PlayStation 4 but no release date has been announced.
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