It isn’t often that VRFocus reports on virtual reality (VR) videogames making the UK charts with the last time being Blood & Truth which hit the number one spot back in May. The Black Friday sales weekend definitely shook things up as GfK has just released its Ukie Games Charts, with three VR titles making the top 20.
This will be thanks to PlayStation VR’s big sales savings which saw the Starter Pack reduced to £179.99 GBP – down from £259.99 – while the PlayStation VR Mega Pack 2019 was only £209.99 – normally £299.99. And it just so happens that three of those videogames in the Mega Pack made the top 20, while the other two made the top 40.
- PlayStation VR Worlds – 14th place
- Astro Bot Rescue Mission – 18th place
- The Elder Scrolls V: Skyrim VR – 20th place
- Resident Evil 7 Biohazard – 23rd place
- Everybody’s Golf VR – 25th place.
Which isn’t bad considering the rest of the company on the charts. This provides a decent indicator of how popular VR is becoming in the UK and that PlayStation VR still retains a dominant role 3 years after launch. 2019 has seen PC VR rivals upgrade their hardware with inside-out tracking, new controllers and more, yet Sony Interactive Entertainment (SIE) is still happy with the PlayStation VR design, with no apparent urge to update the headset just yet – although patents have indicated possible plans.
The Ukie Games Charts only go up to 30th November, excluding the Sunday and Cyber Monday sales days, so those numbers are likely to shift, hopefully in a positive direction.
Don’t expect any other indicators of VR sales as companies like Facebook/Oculus are renown for staying tight-lipped on units sales. Reports from the US have suggested the sales weekend has gone well with Oculus Quest selling out at major retailers like Amazon and Best Buy, pushing up resale values in the process. However, Oculus Quest wasn’t discounted, only offered with Vader Immortal: A Star Wars VR Series. It was Oculus Rift S and Oculus Go which both saw chunky $50 savings.
VRFocus will continue to report on the health and growth of the VR industry as further information is made available.
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