The King Of Fighters 15: Team Orochi Move List And Strategy Guide

Quick Links

  • The Basics
  • Yashiro Nanakase Stats and Move List
  • Shermie Stats and Move List
  • Chris Stats and Move List
  • Team Orochi Strategy Guide

Taking the last installment of The King of Fighters off, Team Orochi returns with three-fourths of The Four Heavenly Kings of Orochi making an appearance in KOF 15. Yashiro Nanakase, Shermie, and Chris come together once more to create one of the more formidable – yet accessible – teams in the game.

While not new to the series, it has been quite some time since Team Orochi has made an appearance in a KOF title, which makes their inclusion that much more exciting. Whether you're diving into Team Orochi for the first time or as a long-time fan, they still offer the unique and exhilarating gameplay that you would expect.

The Basics

If you're a newcomer to the genre or series, you may find some of the terminologies that get tossed around confusing. To combat this, we will provide a table below with the most common terms found in The King of Fighters 15 that will help you out tremendously in the Stats and Move List sections.

If you're a veteran of the franchise or genre, you can likely head to the meat of the guide. However, we strongly urge anyone still trying to get their legs underneath them to glance at the table below before moving forward!

AbbreviationMeaning
LPLight Punch
LKLight Kick
HPHeavy Punch
HKHeavy Kick
[EX]You can trigger an EX version of the attack can be triggered by pressing two of the corresponding attack buttons.
[MAX]You can trigger a MAX version of the attack can be triggered by pressing two of the corresponding attack buttons.
[Midair]The attack must be performed while in the air.
[Close-range]You must be close to the opponent before performing the attack.
[Charge]Hold the corresponding directional input for a short period before following through with the following directional input.
[Air-OK]The attack can also be performed while in midair.
[Repeatedly]Press the corresponding input rapidly in quick succession.

Yashiro Nanakase Stats and Move List

Stats

Attack🟩🟩🟩🟩⬛ (4/5)
Defense🟩🟩🟩⬛⬛ (3/5)
Reach🟩🟩🟩🟩⬛ (4/5)
Speed🟩🟩🟩🟩⬛ (4/5)
Beginner Rank🟩🟩🟩🟩⬛ (4/5)

Move List

Command Moves
Regret Bash⭢ + LP
Step Side Kick⭢ + LK
Special Moves
Missile Might Bash [EX]⭣⭩⭠ + LP or HP
Upper Duel [EX]⭢⭣⭨ + LP or HP
Jet Counter [EX]
  • ⭠⭩⭣⭨⭢ + LP or HP
    • Jet Counter Still: [Jet Counter] + ⭣⭨⭢ + LP or HP
Sledgehammer [EX]⭣⭩⭠ + LK or HK
Super Special Moves
Final Impact [MAX]⭣⭨⭢, ⭣⭨⭢ + LP or HP (Hold OK)
Variable Bash Stream [MAX]⭣⭨⭢, ⭣⭨⭢ + LK or HK
Climax Super Special Moves
Ultimate Billion Bash⭣⭩⭠, ⭠⭩⭣⭨⭢ + HP and HK
Normal Throws
Liver Blow[Close-range] ⭠ or ⭢ + HP
Hatchet Throw[Close-range] ⭠ or ⭢ + HK

Shermie Stats and Move List

Stats

Attack🟩🟩🟩🟩🟩 (5/5)
Defense🟩🟩⬛⬛⬛ (2/5)
Reach🟩🟩🟩⬛⬛ (3/5)
Speed🟩🟩⬛⬛⬛ (2/5)
Beginner Rank🟩🟩🟩🟩⬛ (4/5)

Move List

Command Moves
Shermie Stand⭢ + LK
Special Moves
Shermie Spiral [EX]
  • [Close-range] ⭠⭩⭣⭨⭢ + LP or HP
    • Shermie Cute: [Shermie Spiral] + ⭣⭨⭢ + LK or HK
Shermie Whip [EX]⭣⭩⭠ + LP or HP
Shermie Clutch [EX]
  • ⭢⭣⭨ + LK or HK
    • Shermie Cute: [Shermie Clutch] + ⭣⭨⭢ + LK or HK
Shermie Shoot [EX]⭠⭩⭣⭨⭢ + LK or HK
Accel Spin Kick [EX]⭣⭩⭠ + LK or HK
Super Special Moves
Shermie Shock [MAX]⭣⭨⭢, ⭣⭨⭢ + LK or HK
Shermie Carnival [MAX][Close-range] ⭠⭩⭣⭨⭢, ⭠⭩⭣⭨⭢ + LP or HP
Climax Super Special Moves
Shermie Exposition⭣⭩⭠, ⭠⭩⭣⭨⭢ + HP and HK
Normal Throws
Shermie Flash Original[Close-range] ⭠ or ⭢ + HP
Front Flash[Close-range] ⭠ or ⭢ + HK

Chris Stats and Move List

Stats

Attack🟩🟩🟩🟩⬛ (4/5)
Defense🟩🟩🟩⬛⬛ (3/5)
Reach🟩🟩⬛⬛⬛ (2/5)
Speed🟩🟩🟩🟩🟩 (5/5)
Beginner Rank🟩🟩🟩🟩🟩 (5/5)

Move List

Command Moves
Spinning Array⭢ + LP
Reverse Anchor Kick⭢ + LK
Carry Off Kick⭨ + HK
Special Moves
Hunting Air [EX]⭢⭣⭨ + LK or HK
Glider Stomp [EX][Midair] ⭣⭨⭢ + LK or HK
Shooting Dancer Thrust [EX]⭣⭩⭠ + LP or HP
Shooting Dancer Step [EX]⭣⭩⭠ + LK or HK
Direction Change [EX]⭢⭣⭨ + LP or HP
Scramble Dash [EX]⭣⭨⭢ + LK or HK
Super Special Moves
Chain Slide Touch [MAX]⭣⭨⭢, ⭣⭨⭢ + LP or HP
Twister Drive [MAX]⭣⭩⭠, ⭣⭩⭠ + LK or HK
Climax Super Special Moves
Onslaught Mirage⭣⭩⭠, ⭠⭩⭣⭨⭢ + HP and HK
Normal Throws
Step Turn[Close-range] ⭠ or ⭢ + HP
Aerial Drop[Close-range] ⭠ or ⭢ + HK

Team Orochi Strategy Guide

Team Orochi is one of the more accessible teams in The King of Fighters 15. The three members offer a fun, quick playstyle that is exhilarating to watch unfold and control. While this team may not be for those who prefer a much slower and systematic approach to matches, they will perfectly fit anyone who loves to get up close and personal with their opponent.

Whether you fancy the breakneck speed of the Rushdown brawlers Yashiro Nanakase and Chris or want to be the Speed Grappler Shermie, the point stands that those who want to move with a purpose will feel at home with Team Orochi. This fast, unrelenting trio is an excellent choice for newcomers to the series or genre.

Yashiro Nanakase Strategy Guide

Though a very by-the-numbers Rushdown fighter, Yashiro Nanakase offers many ways to close the gap between him and the opposition and excels in close-range engagements. However, his lack of ranged attacks – medium or long – may leave people on the fence.

Yashiro's kit shines the brightest when he is up close and personal with his opponent, his primary goal and strategy. Once he closes the gap, Yashiro can use a multitude of attacks to set up devastating combos, toss in tricky mix-ups, or even execute a few grabs or armored attacks as well. With Yashiro, speed, momentum, and an onslaught of attacks is the name of his game.

Perhaps not for everyone, Yashiro's unrelenting playstyle can be exhilarating and incredibly rewarding. While he is recommended for beginners, please keep in mind that Rushdown fighters thrive in close quarters, meaning you must be confident and willing to get down and dirty throughout the battle.

Shermie Strategy Guide

Shermie is an incredibly unique Grappler in The King of Fighters 15. While she won't be the powerhouse you see with King of Dinosaurs, she offers a fast-paced take on the archetype that is hard to deal with when matched against her. While different in many regards, Shermie shares a similar style as Ramón from Team Galaxy Anton Wrestling.

Shermie possesses a wide range of command grabs and can close the gap in the blink of an eye to deliver a devastating toss on her opponent. She has many skills that allow her to grab her opponent before they even know what hit them. Shermie's primary goal is to weave in her plethora of grabs to keep her opponent guessing where she's going next.

While you won't get long, devastating combos out of Shermie, you will get a unique and equally deadly playstyle in return. Grapplers aren't rare in KOF, but Grapplers that possess this amount of speed and agility are. Shermie is an excellent character to learn and is even beginner-friendly!

Chris Strategy Guide

Similar to his teammate Yashiro, Chris is also a Rushdown fighter that thrives in close-range scenarios. However, Chris' move list allows him to be much more agile in the air and close the gap that way, which is fun and rewarding in its own right.

Chris' command normals are an excellent way to set up fierce combos, and he even has a command grab that can catch his opponents off guard in many situations. From the start of the round, Chris' only objective is to be aggressive and stay in his opponent's face until they find a way to deal with his onslaught of attacks.

Even as a by-the-numbers Rushdown fighter, Chris is exciting to play and learn. You won't find anything too unique about his playstyle, but his flashy and fun nature is sure welcoming and rewarding for all ranges of players.

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