Sonic Origins Is Being Developed By Sega, Not Fans

Sonic Mania developer Headcannon, which was formed by prominent members of the Sonic fan game community, has clarified that it is not developing Origins. While its work will be used in the retro collection, the devs have explained that it goes no further and that, and Sonic Team is the one actually putting the game together.

This comes after Headcannon and other fan developers confirmed that their work would be in the game last month, leading many to believe they were working on the entire project. However, it's now been confirmed that Sega is simply using their build of Sonic the Hedgehog 3 & Knuckles, with everything else being done in house.

"To address a misunderstanding regarding Headcannon's involvement in #SonicOrigins- We DID NOT work on Origins itself, nor did we do any additional work on Sonic 1, 2, or CD", clarifies the studio (thanks, Sonic Stadium). "We were contracted to build a Retro Engine version of S3&K as a separate project from Sega's Sonic Origins

"Headcannon's work used in #SonicOrigins, including S3&K, was implemented into Origins by Sega's internal team, who also made any Origins-specific changes/additions themselves."

Of course, this indicates that Sega is still interested in working with fan game creators, as work that they've put into previous ports will be reflected in Origins. YouTuber A+Start actually announced after the Origins reveal that he's been working as a lead artist on the Sonic 3 & Knuckles remaster. Sega might be the one putting it all together, but it's the accumulation of years of collaboration with fans.

Sonic Origins is set to launch June 23. It will have a digital only release, with no plans for a physical run.

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