PlayStation VR’s Golem Delayed Again (but only by a week)

Just like night follows day, Highwire Games’ PlayStation VR exclusive Golem has been delayed once again (right after VRFocus’ VR Game Launch Roundup went live). Perp Games made the announcement today but luckily gamers keen on finally seeing this title come to market won’t have too long to wait, as it’ll still be this month.

Just like before the launch will be split, with a physical European release starting things off on 15th November. This will then be followed by a worldwide digital release on 19th November. Finally, North America will get a physical retail version on 22nd November. This time Perp Games has said these dates are confirmed.

Having been delayed on a number of occasions since its first reveal in 2015, Golem is still a highly anticipated title thanks to Highwire Games’ team of veteran videogame designers. These include Jaime Griesemer, the Game Designer on Halo and Destiny and award-winning composer Marty O’Donnell, creator of the soundtrack for Halo and Destiny. If you by a physical copy then you’ll get a downloadable version of “Echoes of the First Dream,” the musical prequel.

Golem’s story revolves around a kid called Twine who has been critically injured by a serious accident. An adventurous soul now confined to her bed, she develops an extraordinary ability to create and control large stone golems and see the world through their eyes. This enables Twine to go on adventures collecting treasure and artefacts in an abandoned city, unravelling a deeper mystery and discovering the connection between the city and her family.

Using free-locomotion mechanics players will be able to wander freely as these stone giants, engaging in one-to-one melee combat where you can feint, block, and counterattack your enemies.

Hopefully, this will be the last delay for Golem and PlayStation VR owners can enjoy the experience in time for the festive season. For any further updates to the videogame, keep reading VRFocus.

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