New PS4 and Xbox One rival runs into issues following Nintendo Switch update

2020 will be the year that cloud gaming truly arrives as a fully formed market that offers several different choices, and that will provide an even tougher final year for the PS4 and Xbox One. While it looks certain that the Nintendo Switch will remain the best-selling console during 2020, the year will end with the arrival of the PS5 and Xbox Series X. But that leaves a big gap for Sony and Microsoft, a time in which new rivals can pop up and offer different choices to gamers.

This process started late in 2019 with the Google Stadia, a new cloud gaming service from the established Android internet giant.

But while Google has rushed to offer its own concept to gamers during 2020, another company has been pushing through a beta-testing phase for longer.

Enter Nvidia’s GeForce NOW, a cloud gaming service that has completed its beta phase and is now available to be used by everyone.

Early reviews have proven positive for the service and while a monthly subscription is required to access all its features, things are looking positive for Nvidia.

But now everything is going the way of GeForce NOW, with the latest news confirming that the service is losing support for some very high-profile games.

Accessibility is a big part of the GeForce NOW structure, with gamers able to access a range of titles from their existing digital libraries.

READ MORE

  • PS Plus March 2020: Surprise PS4 free games news coming soon?

This includes from places like Steam, and Nvidia has confirmed that they are working with existing PC game stores and publishers to make this feature as widely available as possible.

This makes GeForce NOW a much more open platform than any of its rivals, like Project xCloud or Google Stadia.

But it was revealed this week that Activision Blizzard titles will be leaving the service, which is a bit of a short term blow.

The confusing situation and the removal of games such as Overwatch and Call of Duty have been explained by Nvidia.

As shared by Eurogamer, Nvidia has revealed Activision only allowed for its games to be featured in the beta test, which ended in February.

But the two companies have not discussed licensing terms beyond that time and that means these titles have been removed, for the time being.

“Activision Blizzard has been a fantastic partner during the GeForce Now beta, which we took to include the free trial period for our founders’ membership,” the Nvidia statement explains.

“Recognizing the misunderstanding, we removed their games from our service, with hope we can work with them to re-enable these, and more, in the future.”

It’s not the best news for fans who have been enjoying the service using Activision Blizzard titles but it appears things could change in the future.

Fans of the new service have also been tracking to see if GeForce NOW may come to platforms like the Nintendo Switch in the future.

So far, it’s available on Android phones, Macs, TVs, PCs and Nvidia Shield devices, with Chromebook support coming this year.

And Nvidia has confirmed they want to expand the reach of GeForce Now in the future, revealing during a recent earnings report:

“Our goal with GeForce NOW is to expand GeForce gaming to more gamers. About 80% of GeForce NOW gamers are playing on underpowered PCs or devices with Mac OS or Android.”

But there was no word on whether such a feature would ever arrive on the Nintendo Switch. Instead, Nvidia focused on the hardware partnership in place with Nintendo, which appears to be powering the company to further success.

NVIDIA CEO Jensen Huang, as quoted by Seeking Alpha, commented during the earnings event: “The second part of our business that is changing in gaming is the amount of notebook sales and the success of Nintendo Switch has really changed the profile of our overall gaming business.

“Our notebook business as Colette mentioned earlier, has seen double-digit growth for eight consecutive quarters and this is unquestionably a new gaming category. Like it’s a new game console. This is going to be the largest game console in the world I believe. And the reason for that is because there are more people with laptops than there are of any other device.

“And so the fact that we’ve been able to get RTX into a thin and light notebook, a thin and light notebook is really a breakthrough. And it’s one of the reasons why we’re seeing such great success in notebook.

“Between the notebook business and our Nintendo Switch business, the profile of gaming overall has changed and has become more seasonal. It’s more seasonal, because devices systems like notebooks and Switch are built largely in two quarters Q2 and Q3.

“And they build largely in Q2 and Q3, because it takes a while to build them and ship them and put them into the hubs around the world. And they tend to build it ahead of the holiday season.”

Source: Read Full Article