When it comes to professional racing drivers a large majority more than likely started out racing go-karts. If you want to race karts in virtual reality (VR) then you are quite limited, with Black Delta’s KartKraft being one of the only options. Currently, in Steam Early Access, the studio has released a new update helping improve the experience for Oculus users.
Black Delta released details via its Discord channel, with the main feature in the update adding native support for Oculus – so future compatibility for Oculus Rift S by the sounds of it – as well as Oculus’ new Asynchronous Spacewarp (ASW) 2.0 technology. ASW 2.0 is a solution for low-end PC’s that would normally struggle to run VR hardware, enabling more PC users to embrace VR or simply to improve current VR players experiences.
Other additions include updating Unreal Engine to 4.21, performance improvements, migration to a new production server and the fixing of an input detection issue caused by a conflict with SteamVR overlay.
The team also notes that: “This build is the precursor to several releases building up to the initial versions of multiplayer and customisation. Over 350 changes/fixes have been made that may have introduced new bugs or regressions. If you discover any issues, please let us know on Discord or the Steam forums so we can fix them.”
KartKraft hit Steam Early Access in November last year. Featuring laser scanned tracks and officially licensed kart chassis from Arrow, CRG, Deadly, Formula K, Monaco, OK1, Praga and Sodi Kart, the studio then added beta VR support in February. Compatible with Oculus Rift, HTC Vive, and Windows Mixed Reality headsets, Black Delta has previously confirmed that: “VR is a first-class citizen in KartKraft and will get as much focus as there has been on the rest of the game.”
As Early Access continues Black Delta will continue adding further improvements, aiming for 10 officially licensed, laser scanned tracks, 20 officially licensed manufacturers and much more. The title is expected to fully launch in the middle of 2019, coinciding with a console release. As further updates are unveiled, VRFocus will let you know.
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