The Morning Inbox wonders how the Switch Mini will work without Joy-Cons, as one reader takes a week off to play Zelda: Link’s Awakening.
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I was all ready to be up in arms about the new Nintendo mobile game having microtransactions and then I realised… I’m past caring. If it’s a clone of Candy Crush Saga, at least in terms of its monetisation, then it’s clearly not doing anything new or worse than the others. Not only that but the only reason it is is because Nintendo gave people the option of buying the game outright with Super Mario Run and that was considered, by casual gamers to be the rip-off – not the microtransactions.
Although the real reason I don’t care is that I simply don’t play mobile games anymore. If I want to play a portable game I have my Switch now, which I often play on the train to work. It’s not super portable but the games are obviously very good.
It makes me wonder what’s going to happen when Project xCloud and Stadia are up and running though, as at that point there’s going to be zero reason to ever play a mobile game again. At least for me. I guess some people purposefully play them because they’re super simple distractions but for me, I like my games to be a little more.
I’ve just booked a week off work in September for the Switch release of Zelda: Link’s Awakening. Does anybody else think that the true testament to the quality of a game is booking time off work in advance to play it, even though this one hasn’t been reviewed yet, obviously, but I loved the original!
PS: By the way, GC, you mentioned that the N64 was more profitable than the original PlayStation? I’m guessing that in the first couple of years Sony must have been losing money on each PlayStation console sold, as it sold roughly triple the amount of units that the N64 did?
GC: Yes, it was initially sold at a loss. And that’s not to mention the huge cost of Sony entertaining the games business in the first place. The N64 was sold at a profit and Nintendo got lots of money from licensing their cartridge technology. Profitably doesn’t necessarily match revenue or overall success, especially when it comes to consoles.
Worth the wait
So, after months of playing, I’ve finally completed Red Dead Redemption II and can firmly say it’s surpassed Horizon Zero Dawn to become my game of the generation. I don’t think I’ve ever played a game where you feel such a connection to your main character. Whilst the interactions seemed mundane at first, e.g. washing, eating, cleaning guns, etc. The end product creates a genuine sense of bond with Arthur, and I actually miss him. As though he was more than just a vessel to carry the game’s story, but an actual person living in the world Rockstar created.
I can’t stress enough how brilliant Rockstar’s writers are. With the ability to make Arthur feel like a living, breathing person with genuine emotion and a sense of depth I’ve honestly never seen in game characters. I’ve no embarrassment to say I genuinely felt sad when he passed away.
Truly this game will go down as Rockstar’s best.
CapoCurious (PSN ID)
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Super PlayStation World
With the recent images of how the Super Nintendo World theme park will look, I was wondering what other theme parks from video games people would like to see. I understand that other companies will not have a legacy such as Nintendo but curious to know.
I can imagine a PlayStation theme park with areas such as Uncharted, which would feature a 4D ride, and a God of War Ancient Greek themed area. An area catching the aesthetics of Horizon Zero Dawn and a Team Ico area, a futuristic zone capturing the Detroit: Become Human feel and racing track areas for Gran Turismo.
A kids’ area with Ratchet & Clank and LittleBigPlanet. A nostalgia area with Jak And Daxter, PaRappa The Rapper, Sly Raccoon, and Ape Escape. Variation is the key to an interesting theme park.
If Super Nintendo World is a huge revenue stream, I do wonder if other companies will follow suit.
GC: A WipEout ride would be cool.
Thought this article on BBC would be of interest.
I’ve used G2A a few times in the past and had no problems with service. As the codes were clearly legitimate (no shady ’setting up new Steam accounts’ malarkey) I assumed that all was OK. Reading the details in the report, they are completely legal but have a huge impact on developers so I will get stuff more directly in the future.
Now G2A is basically just a link to marketplace sellers. Do you know what the position is with more established companies like CDKeys (who I have used a fair bit) who appear to be direct sellers of codes?
GC: To be honest we don’t really know much about these companies as we, for obvious reasons, never use them. But it always seems to be G2A that’s on the wrong end of a news story.
So I’ve just restarted Dragon’s Dogma again on the Xbox. I’d played it a long time ago on PlayStation 3 and when it was released on Xbox I repurchased it, meaning to really give it a good go this time. This did not happen. For reasons I’ve now forgotten I played for three or four hrs and then stopped. I assume that something else came along and distracted me but can’t remember what. Anyway, I’ve started again.
I do like it, but don’t love it. This is going be an issue I think. Not sure what games are being released soon but I do know I have a backlog longer than my leg. I very much suspect I’ll end up leaving it again due to distractions unknown and will probably try again on the next Xbox. Am I alone in liking the concept of a game but getting a bit bored with it? I really would like to see the end of Dragon’s Dogma, but I fear I never will. Unless I cheat and use YouTube. Which I won’t.
GC: If it helps, liking but not loving it is pretty much how we feel about it.
New Year’s Eve surprise
RE: Danny. That’s great news regarding the new release date of Wreckfest now being brought forward to August.
I pre-ordered my copy with Amazon a couple of weeks ago and they said it was going to be released this December? I’ve just checked the Amazon website again and they are still showing the official release date as the 31st December 2019?
GC: That’s an obvious placeholder. Shops often make up release dates just so you have the ability to pre-order them. Until now Wreckfest on consoles didn’t have a release date.
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If a portable-only Switch with non-detachable controllers is released it would be interesting to see whether it changes Nintendo’s habit of having a preferred control method, usually motion controls, in mind when they design their games.
This was a minor irritation during my playthrough of Zelda: Breath Of The Wild on Wii U, as I’d have to switch from Pro Controller to GamePad in order to complete the segments that required gyroscopic controls. This wasn’t a huge issue as I only really played the game on the TV briefly while the GamePad was charging, so the situation didn’t arise too often.
However, having recently started Super Mario Odyssey in handheld mode it felt like there were quite a few actions in the tutorial level that I could only carry out if I played with Joy-Cons detached. As a result I mentally earmarked the game as being ‘not for handheld mode’, and I’ve not gone back to it in weeks due to time and space constraints. Additionally, that is my least favourite way to play the console, docked or un-docked.
Now, I’m one of millions to have played the game and it clearly doesn’t bother everyone (or possibly anyone else!), but non-detachable controllers would in effect render certain actions impossible to complete (without the purchase of a separate set of Joy-Cons). That would be a bit unfair. I know Nintendo like to champion motion controls but I don’t think it’s too much to ask to have a button-combination alternative for each motion-controlled action, for those of us that don’t have Joy in their lives.
GC: There are motion control alternatives for the moves in Super Mario Odyssey and we assume Joy-Cons will be compatible with the portable-only model, so that option would exist. Although that’s assuming any of these rumours are true in the first place.
Do you or any readers have any good stylus recommendations for use with Super Mario Maker 2?
Millerefc (NN ID)
GC: There’s an official one if you order the game from Nintendo’s website. Although it seems to be out of stock at the moment, unless you get the limited edition pack.
Seeing as how Capcom are revisiting their old franchises how about a Zack & Wiki sequel on the Switch. Don’t think it will be too expensive to produce graphics wise.
This week’s Hot Topic
The subject for this weekend’s Inbox was suggested by reader Hatton, who asks what video game do you most regret playing?
What game do you feel ended up being a waste of your time, regardless of how much you paid for it in the first place? Did you stop straight away and how often do you usually give a game before you give up on it?
Was the problem that you didn’t enjoy the gameplay or story, or was it too difficult or time consuming? Did you still finish the game and if not how often do you end up giving up on a video game before beating it – or at least spending a substantial amount of time on it?
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