Fortnite has released a surprise update on fans this afternoon, updating the game to version 10.20.1 and releasing a small (but important) list of patch notes to summarise the latest changes.
Primarily the new update is aimed at improving stability across several platforms the game is available on, as well as some notable issues with the games Creative mode.
You will need to download the new update, but no sever downtime is required (which is good, we guess).
Writing on Twitter, the Epic Games account told fans: "We released a small patch today to improve stability on several platforms and fix some Creative issues. This patch will require a download."
However, a closer look at the developers Reddit posts has revealed plenty more details.
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A message from the Fortnite development team reads:
Hello everyone, We released a small patch today to improve stability on several platforms and fix some Creative issues. This patch will require a download.
See the list of the fixes below:
Unmanned vehicles will again trigger damage traps.
A large shadow no longer appears while in fly mode.
Certain settings on devices were not being respected in featured portals. This included Trigger visibility, Barrier color choice, and other devices that included setting options for gameplay only.
The Music sequencer will play for both the client and server.
Vehicles will spawn on game start instead of in the warm-up portion.
Players may be kicked while trying to join Creative Islands initially after the patch. This issue should resolve as we rollout new servers.
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News of this latest update follows on from some rather important changes last night to the game involving the recent changes to the games Turbo Building features.
Earlier this week Epic Games annoyed a huge segment of the games playerbase by changing the Turbo Building features that typically allow some of the best competitors in the game to build quickly and efficiently.
Following a huge venting of outrage on social media site, Epic Games eventually changed it back and in a blog post told fans:
"The Turbo Build delay adjustments we made yesterday to subsequent structure pieces placed have been changed back to their previous value, 0.005* seconds.
"Your ability to perform “90s” and “waterfall” should feel exactly the same as it did before yesterday’s changes."
"We’ve also added some of the “Next Steps” that were mentioned in yesterday’s Turbo Build Changes blog.
"Now when a structure is destroyed, there will be a delay of 0.15 seconds before another structure can be placed in the same location. If two or more players attempt to build a structure in the same location at the same time right after a piece has been destroyed, a random roll will now determine which player’s structure is placed.
"With this, we aim to reduce the impact that ping has on “taking a wall” as well as mitigate situations where spamming walls in the same location prevents all incoming damage to the defender."
Hopefully, these latest changes will be to the liking of the games passionate fans and professional players who voiced their frustration at the changes.
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