In recent years, EA has had difficulty connecting with gamers; with so many studios under its umbrella, that has caused a lot of concern for major franchises. With the recent report that EA is abandoning the live service model for BioWare’s anticipated Dragon Age entry (a series known for its single-player adventures) and following the cancellation of Anthem, EA’s own Laura Miele has confirmed that the publisher is making a drastic pivot for the foreseeable future.
Miele is currently the chief studios officer for EA and she recently sat down with IGN’s Rebekah Valentine to talk more about her work and the future of the company. Within her role, Miele oversees over 6,000 gaming developers from all kinds of backgrounds working on all sorts of projects. Through her work, she tells the site that she’s developed an incredibly intricate understanding of the “complexities and sophistication” of game development, and that insight has furthered her love for the craft immensely.
Miele opened up a little bit about what it is like to empower the studios under the EA name to craft the stories they want to tell. “In terms of our game development philosophy, our players are always our north star,” Miele mentioned. “As I started this current role, I wanted to strip away some of the preconceived notions about what games we should be investing in and really start listening to players and incorporating their voice into our development process. Since then, we have announced a slate of games that players asked for: a new Skate, College Football, a Command & Conquer remaster, the Mass Effect Trilogy and we developed free content in Battlefront 2 for several years to turn the perception of that game completely around.”
For those interested in wall-jumping and chaos, especially with the success of Apex Legends, a part of the pivot does coincide for a drive to continue Titanfall. While Respawn is hard at work on maintaining Apex Legends and making it even better with new seasons, Miele did add that EA has backed off and has given the studio complete control over what it does with that franchise. So if players want it and Respawn hears that, then a new Titanfall is possible.
The first game in the Titanfall franchise was met with mixed reception, but the sequel is where it truly shined. Gone was the online-only adventure, and instead the second game offered a surprisingly deep narrative that left a positive feeling for the gaming community once the end credits rolled.
While EA retains the right to have the final say as the publisher, the company is moving in a direction to provide more “creative autonomy” that has always existed on some level, but will now be a bigger focus. At the end of the day, the focus is to create a balance between developers, the publisher, and the gamers that enjoy each adventure that comes out of each studio. With the retraction of EA’s previous stance that no one “likes single-player games,” it looks like the future of some of our most beloved gaming adventures may be brighter than many feared.
To read the full interview, which we highly recommend because there is some phenomenal insight here into the company’s philosophy and how it is evolving, you can check that out right here.
Source: Read Full Article