Devil May Cry 5 on Xbox Series S does not have ray-tracing

Another multiformat game has lost features on the Xbox Series S, although the game will still run up to 120fps on the cheaper console.

At just £250 the Xbox Series S is easily the best value next gen console, with Microsoft admitting that they expect it to outsell the Xbox Series X over time.

The reason it’s cheaper is that it’s not as powerful and has a smaller SSD, and no disc drive, but other than missing out on 4K graphics it was supposed to run games exactly the same as the Xbox Series X.

But according to an update from Capcom, launch game Devil May Cry 5 Special Edition will not support ray-tracing on the Xbox Series S – even though it’s on the Xbox Series X.

  • 4K and 30fps with ray-tracing on
  • 1080p and 60fps with ray-tracing on
  • 4K and 60fps with ray-tracing off
  • ‘Up to 120fps’ with ray-tracing off

It’s now clear that the first and second options will not be available on Xbox Series S, or at least not with ray-tracing, and with the third one presumably having a limit of 1440p instead of 4K. Although Capcom hasn’t confirmed if higher frame rates will require the Xbox Series S to drop to 1080p.

Although ray-tracing with be available day one on the PlayStation 5, the Xbox Series X will receive the feature as a separate patch – although Capcom don’t specify exactly when.

The news comes a day after it was revealed that the next gen version of PUBG would run at 60fps on PlayStation 5 and Xbox Series X but only 30fps on Xbox Series S.

The next gen version of PUGB is primarily a current gen port though, so it may not be typical of other games in the future.

Devil May Cry 5 Special Edition is a more involved upgrade, with many new features, but is also fundamentally a current gen game.

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