Apex Legends update notes: Full patch notes and Voidwalker event news

The Voidwalker event has been fully unveiled by Respawn Entertainment and makes up a big part of today’s Apex Legends update.

Running until September 17, the new themed event is based around Wraith and includes a range of new bonuses and small map changes.

A functioning prototype portal can be found as part of the King’s Canyon Town takeover, with a new limited-time mode also available to play.

The Armed and Dangerous mode drops a number of normal weapons to focus on just two primary playstyles.

This includes being able to use Mozambique, Peacekeeper, EVA-8, Longbow, G7 and Triple Take.

There are plenty of new rules to know about as part of this new mode, which is set to run with the Wraith event.


  • Shotguns and Snipers only
  • Enabled Guns: Mozambique, Peacekeeper, EVA-8, Longbow, G7, Triple Take
  • Attachments not used by Snipers or Shotguns are disabled
  • Gold variants of weapons spawn in High Tier loot zones and in airdrops
  • Kraber and Mastiff loot values are tuned so they spawn in late-game airdrops and very rarely as ground loot (1-2 per game each)
  • Reduced Armor
  • Disabled Loot: Armor (Blue/Purple/Gold), Helmets (Blue/Purple/Gold)
  • Spawn rate for Common Armor and Helmets is reduced.
  • Ground Loot Drop Chances are reduced by 45% (Supply Bins are not affected by this)
  • Bullet Counts and Stacks are modified
  • Light Rounds: 16 per drop, 32 per inventory slot
  • Energy Rounds: 16 per drop, 32 per inventory slot
  • Heavy Rounds: 7 per drop, 14 per inventory slot
  • Shotgun Rounds: 7 per drop, 28 per inventory slot
  • Overall, loot density is reduced, but ammo/weapon spawn rates are increased and stack sizes are increased to offset the loot scarcity and allow players to have enough ammo to not discourage combat.
  • Increased spawn rates for syringes to compensate for lower loot density.
  • Reduced spawn rates for shield batteries to match rarity of armor.

Other patch notes have also been shared, including details on what bugfixes have been released. There is also new information about today’s Wraith Event and other balance changes that have been made to the game.

Some of the biggest tweaks have been saved for Wattson, which many will see as a nerf today.


  • Wattson will now have low profile attributes [takes %5 more damage to base health]
  • Reduced the maximum number of Interceptor Pylons that can be active to 1.

The reduction in Pylons will no doubt be the thing that has fans talking and could see a number of changes in the weeks to comes.

Apex Legends update notes can be found below and include all the changes made today on PS4, Xbox One and PC.



  • Fixed a bug where sometimes a player’s reward would not display properly after completing a challenge that awards crafting metals.
  • Fixed a bug where sometimes players would see a different rare skin equipped to the Legend they are spectating when hanging from a ledge.
  • Fixed some issues related to script errors.
  • [Xbox] Fixed issue where sometimes players would have issues connecting to a match at the same time as their party forcing them to join Legend Select late with Legends already locked.
  • [PS4] code fixes to address crashes related to out of memory issues.
  • Fixed a bug where sometimes players would still be in an out of bounds state when they are not actually out of bounds.


  • New Promo Window – A new feature we’ve added to the Lobby that will display offers and info and allows for direct navigation to the website or store. 
  • Added Auto Sprint feature to all platforms that can be turned on or off. This is disabled by default and can be changed in the Settings menu.
  • Players can now adjust Aim Down Sight look sensitivity per optic zoom level.
  • Visual improvements to Legends in the Lobby and Character Select screen
    • Increased overall brightness.
    • Softer/lighter shadows.
    • Improved reflections on hard surfaces.
    • Improved detail and contrast to textures.
  • Added UI to the Spectator View that lets players easily tell if they are spectating a squadmate or enemy.
  • Added setting to disable weapon auto switching when ammo runs out.

    • Increased projectile width for the TripleTake
    • SMG weapons are no longer compatible with the 3x HCOG and 2x-4x variable ACOG scopes.
      • Note from design: Our goal with this change is to better define weapon archetypes and improve the looting experience so that players aren’t accidentally picking up a long range site for a close range weapon that they have to manually remove.



      • Fixed an issue that allowed players to cancel the start up animation for their ultimate when activated while using a zipline.

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