10 Things Only Players Of The Previous Game Noticed In Dying Light 2

Dying Light 2 is officially out and even released a day earlier than we were expecting. Now they have a bit of time in the game under their belts, a lot of fans of the first title have already made it far enough in the sequel to notice some key differences between the two.

Whether its well-hidden Easter eggs, mechanical differences the two titles, or narrative aspects that tie back into DL1, there's plenty in Dying Light 2 that only fans of the original game will likely pick up on.

10 Spike Plays A Bit Of The DL1 Soundtrack

Dying Light 2 starts with new MC, Aiden Caldwell, meeting up with Spike, now a fellow Pilgrim, as the two are searching a house for some supplies (and clues) before going their separate ways. While searching this, frankly luxurious mansion, a dialog can be triggered with Spike where he sits at the piano and plays a little tune.

Longtime fans of the franchise will immediately recognize the song he's playing as Horizon, one of the best tracks from the first game's OST.

9 A Nod To An Unexpected Survivor

Dying Light 1 has quite the large cast of genuinely likable NPCs from Rahim to Rena, which isn't always an easy thing to pull off in an open-world RPG. One of the most beloved NPCs by the fanbase had to be Gazi.

To sum Gazi's character up, he's a wonderfully sweet man with a mental disability who has somehow managed to survive in the zombie apocalypse on his own. In any case, there's a special little room Aiden can find in Dying Light 2 which is covered in hand-drawn posters all talking about how great "Crane" is, complete with a doll in the corner labeled Crane. And, for anyone who met Gazi in DL1, it's obvious this is his handiwork.

8 Momentum And Parkour Changes

Now, let's get into some of the more gameplay-related differences. The biggest thing players of the first game will immediately pick up on in DL2 is just how different the physics feel. Some people so far have described it as "floaty", while others say it feels more "realistic", either way, it's not the same as Dying Light.

It's up for debate if this change is good or bad, and Techland has promised to make some changes to the current system. But, regardless of any one person's opinion, its obvious that the physics system is different overall.

7 No More Weapon Throwing

Again, for anyone unfamiliar with the franchise, the lack of any sort of "weapon throwing" mechanic will just seem normal. But, for players who loved tossing their weapons on the verge of breaking into a zombies head in the first Dying Light, this is a pretty big loss. It's a shame because this mechanic was a great way to make use of grey weapons which would otherwise be left unused or tossed away.

That said, thankfully, there are alternatives in DL2 such as bows and throwing knives that can sort of substitute this mechanic, but it doesn't scratch the same itch.

6 This Is No Longer A "Modern Age"

Something players will pick up on while exploring Old Villedor is that the world of Dying Light 2 is basically in a new type of "Dark Age". Yes, humanity still has electricity, radios. lights, and so on, but its regressed a ton compared to DL where it was basically still a modern world in an apocalyptic setting.

The best example of this early on is seen in an early side quest called "The Spark of Invention" where Aiden is tasked with helping an apprentice Craftmaster named Carlos create a "new" invention so that Alberto will officially take him under his wing. And, what Carlos eventually comes up with is just an electric fence.

Anyone unfamiliar with the franchise would just assume that this world may never have had electric fences previously, but fans of DL will know that the 15 years that passed between the original game and this one have apparently had a much larger impact on humanities technological advancement that one would initially assume.

5 The Importance of Night

The difference in survival between going out during the day and running around at night in the Dying Light games has always been one of the series' best features. In Dying Light 2, there's still a lot of danger that comes with exploring at night, but the Volatiles only appear at the higher "Chase" levels now, or if Aiden is audacious enough to explore certain Dark Hollows during the daytime.

But, in exchange, there's so much more emphasis on nighttime exploration. From the Inhibitors being hidden within Dark Hollows that are full to the brim with Infected during the day to the huge bonus to Combat and Parkour XP gained while out at night, as well as the myriad of side quests that are only possible at night.

4 The Big Combat Differences

Much like the changes to Parkour, the combat in DL2 is vastly different compared to DL. The main term people are using to describe this change is that DL2 is more "arcade-y". Again, this aspect of the sequel has been pretty polarizing so far and is a topic of hot debate among the player base, so let's just go over the basics. It's undeniable that some of the "weight" of combat has been taken out in DL2, though maybe that'll get fixed up in future updates.

For someone who is just now getting into the Dying Light franchise, this combat will likely feel great and responsive. But, for players who adored the combat in the first game, there's sure to be a bit of an adjustment that they'll either like or dislike.

3 No More Scrounging Enemy Weapons

This next one is big, and makes a huge difference on the core gameplay loop of Dying Light 2. In DL, many of the enemies Crane would defeat would drop their weapons so that he always had a steady supply of basic yet usable grey to green weaponry. It allowed Crane to run around Harran with only a single weapon, as he could just resupply whenever he fought a group of thugs.

But, in Dying Light 2, picking up enemy weapons is no more. Sure, sometimes an enemy will have a random weapon on their body if searched, but the actual weapon in their hands disappears. The opportunity weapons DL2 has, such as the bottles, bricks, and throwing spears are a decent substitute for this missing mechanic, but it does take a bit of fun out of the co-op, fighting over who gets each weapon on the ground.

2 The Addition Of Climbing Stamina

Another huge difference between the games is the fact that climbing now drains Aiden's stamina bar. In the first game, Crane lost stamina running, dodging, or fighting, but could climb as long as he wanted to. In recent years, it feels like the Stamina Bar has had a bit of a resurgence (possibly thanks to Breath of the Wild). Now, this may seem like a purely negative change, as it actively limits the heights players can climb up to until they reach a certain level.

But, on the other hand, this mechanic incentivizes players to think more carefully about their Parkour in certain situations, and makes it so that players can't farm all the Military Drops and Inhibitors right from the start.

1 Changes To The Crafting Side Of Things

The crafting in Dying Light 2, on the surface, has a lot in common with Dying Light. Players build mods to put on their weapons, as well as slap together explosives, health packs, and a variety of other tools. Where the two games differ, however, is in the complexities of the crafting.

Obviously, the biggest change is that Dying Light 2 doesn't let players craft weapons anymore, rather they're found much more frequently in the open-world. This can be a good thing, as DL had way too many options and numbers thrown as the player in regards to what they can build, where as DL2 is a bit more simplistic in that way.

The second major thing is the fact that players can no longer spend resources to "repair" a weapon in DL2 as they could in the first game. There's a way around this, as most mods in DL2 restore some durability as well, but it's not a permanent solution.

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